LeagueStats/server-v2/env.ts

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/*
|--------------------------------------------------------------------------
| Validating Environment Variables
|--------------------------------------------------------------------------
|
| In this file we define the rules for validating environment variables.
| By performing validation we ensure that your application is running in
| a stable environment with correct configuration values.
|
| This file is read automatically by the framework during the boot lifecycle
| and hence do not rename or move this file to a different location.
|
*/
import Env from '@ioc:Adonis/Core/Env'
export default Env.rules({
HOST: Env.schema.string({ format: 'host' }),
PORT: Env.schema.number(),
APP_KEY: Env.schema.string(),
APP_NAME: Env.schema.string(),
DRIVE_DISK: Env.schema.enum(['local'] as const),
NODE_ENV: Env.schema.enum(['development', 'production', 'testing'] as const),
DB_CONNECTION: Env.schema.string(),
PG_HOST: Env.schema.string({ format: 'host' }),
PG_PORT: Env.schema.number(),
PG_USER: Env.schema.string(),
PG_PASSWORD: Env.schema.string.optional(),
PG_DB_NAME: Env.schema.string(),
REDIS_CONNECTION: Env.schema.enum(['local'] as const),
REDIS_HOST: Env.schema.string({ format: 'host' }),
REDIS_PORT: Env.schema.number(),
REDIS_PASSWORD: Env.schema.string.optional(),
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RIOT_API_KEY: Env.schema.string(),
})