LeagueStats/server/commands/LoadMatches.ts

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import { BaseCommand, args } from '@adonisjs/core/build/standalone'
import MatchService, { MatchListMode } from 'App/Services/MatchService'
import SummonerService from 'App/Services/SummonerService'
export default class LoadMatches extends BaseCommand {
/**
* Command name is used to run the command
*/
public static commandName = 'load:matches'
/**
* Command description is displayed in the "help" output
*/
public static description = 'Load all possible matches for a given Summoner'
@args.string({ description: 'Summoner name to search' })
public summoner: string
@args.string({ description: 'League region of the summoner' })
public region: string
public static settings = {
/**
* Set the following value to true, if you want to load the application
* before running the command
*/
loadApp: true,
/**
* Set the following value to true, if you want this command to keep running until
* you manually decide to exit the process
*/
stayAlive: false,
}
public async run() {
this.logger.info(`Trying to find ${this.summoner} from ${this.region}`)
// ACCOUNT
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const account = await SummonerService.getSummoner(this.summoner, this.region)
if (account) {
this.logger.success('League account found.')
} else {
return this.logger.error('League account not found.')
}
// MATCHLIST
const matchListIds = await MatchService.updateMatchList(
account.puuid,
this.region,
MatchListMode.FIRSTIME
)
if (matchListIds.length) {
this.logger.success(`${matchListIds.length} matches in the matchlist.`)
} else {
return this.logger.error('Matchlist empty.')
}
// MATCHES
const chunkSize = 10
let savedMatches = 0
for (let i = 0; i < matchListIds.length; i += chunkSize) {
const chunk = matchListIds.slice(i, i + chunkSize)
savedMatches += (await MatchService.getMatches(this.region, chunk, account.puuid)).length
this.logger.info(`${savedMatches} matches saved.`)
}
this.logger.success(`${savedMatches} matches saved for summoner ${this.summoner}.`)
}
}