LeagueStats/server/app/Transformers/MatchTransformer.js

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'use strict'
/**
* MatchTransformer class
*
* @class MatchTransformer
*/
class MatchTransformer {
/**
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* Get global data about the match
*/
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getGameInfos() {
const map = this.match.mapId
const gamemode = this.match.queueId
const date = this.match.gameCreation
// const time = this.MatchHelper.secToTime(this.match.gameDuration)
const time = this.match.gameDuration
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return {
map,
gamemode,
date,
time
}
}
/**
* Get player specific data during the match
* @param player
* @param detailed : detailed or not stats
* @param teamStats : if detailed, the teamStats argument is mandatory
*/
getPlayerData(player, detailed, teamStats = {}) {
const identity = this.match.participantIdentities.find(p => p.participantId === player.participantId)
const name = identity.player.summonerName
const champion = (({ id, name }) => ({ id, name }))(Object.entries(this.champions).find(([, champion]) => Number(champion.key) === player.championId)[1])
const role = this.MatchHelper.getRoleName(player.timeline)
const level = player.stats.champLevel
// Regular stats / Full match stats
const stats = {
kills: player.stats.kills,
deaths: player.stats.deaths,
assists: player.stats.assists,
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minions: player.stats.totalMinionsKilled + player.stats.neutralMinionsKilled,
vision: player.stats.visionScore,
gold: +(player.stats.goldEarned / 1000).toFixed(1) + 'k',
dmgChamp: +(player.stats.totalDamageDealtToChampions / 1000).toFixed(1) + 'k',
dmgObj: +(player.stats.damageDealtToObjectives / 1000).toFixed(1) + 'k',
dmgTaken: +(player.stats.totalDamageTaken / 1000).toFixed(1) + 'k',
}
if (stats.kills + stats.assists !== 0 && stats.deaths === 0) {
stats.kda = '∞'
} else {
stats.kda = +(stats.deaths === 0 ? 0 : ((stats.kills + stats.assists) / stats.deaths)).toFixed(2)
}
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// Percent stats / Per minute stats : only for detailed match
let percentStats
if (detailed) {
percentStats = {
minions: +(stats.minions / (this.match.gameDuration / 60)).toFixed(2),
vision: +(stats.vision / (this.match.gameDuration / 60)).toFixed(2),
gold: +(player.stats.goldEarned * 100 / teamStats.gold).toFixed(1) + '%',
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dmgChamp: +(player.stats.totalDamageDealtToChampions * 100 / teamStats.dmgChamp).toFixed(1) + '%',
dmgObj: +(player.stats.damageDealtToObjectives * 100 / teamStats.dmgObj).toFixed(1) + '%',
dmgTaken: +(player.stats.totalDamageTaken * 100 / teamStats.dmgTaken).toFixed(1) + '%',
}
stats.kp = teamStats.kills === 0 ? '0%' : +((stats.kills + stats.assists) * 100 / teamStats.kills).toFixed(1) + '%'
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} else {
const totalKills = this.match.participants.reduce((prev, current) => {
if (current.teamId !== player.teamId) {
return prev
}
return prev + current.stats.kills
}, 0)
stats.kp = totalKills === 0 ? 0 : +((stats.kills + stats.assists) * 100 / totalKills).toFixed(1)
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}
let primaryRune = null
let secondaryRune = null
if (player.stats.perkPrimaryStyle) {
const primaryRuneCategory = this.runes.find(r => r.id === player.stats.perkPrimaryStyle)
for (const subCat of primaryRuneCategory.slots) {
primaryRune = subCat.runes.find(r => r.id === player.stats.perk0)
if (primaryRune) {
break
}
}
primaryRune = `https://ddragon.leagueoflegends.com/cdn/img/${primaryRune.icon}`
secondaryRune = this.runes.find(r => r.id === player.stats.perkSubStyle)
secondaryRune = `https://ddragon.leagueoflegends.com/cdn/img/${secondaryRune.icon}`
}
const items = []
for (let i = 0; i < 6; i++) {
const currentItem = 'item' + i
items.push(player.stats[currentItem])
}
const firstSum = player.spell1Id
const secondSum = player.spell2Id
return {
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name,
champion,
role,
primaryRune,
secondaryRune,
level,
items,
firstSum,
secondSum,
stats,
percentStats,
}
}
}
module.exports = MatchTransformer