LeagueStats/server/app/Services/RoleIdentificationService.js

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'use strict'
const got = require('got')
const Redis = use('Redis')
class RoleIdentificationService {
_getPermutations(array) {
const result = []
for (let i = 0; i < array.length; i++) {
const rest = this._getPermutations(array.slice(0, i).concat(array.slice(i + 1)))
if (!rest.length) {
result.push([array[i]])
} else {
for (let j = 0; j < rest.length; j++) {
result.push([array[i]].concat(rest[j]))
}
}
}
return result
}
_calculateMetric(championPositions, bestPositions) {
return Object.entries(bestPositions).reduce((agg, [position, champion]) => {
return agg + (championPositions[champion][position] || 0)
}, 0) / Object.keys(bestPositions).length
}
_getPositions(championPositions, composition, top, jungle, middle, adc, support) {
// Set the initial guess to be the champion in the composition, order doesn't matter
let bestPositions = {
'TOP': composition[0],
'JUNGLE': composition[1],
'MIDDLE': composition[2],
'BOTTOM': composition[3],
'UTILITY': composition[4],
}
let bestMetric = this._calculateMetric(championPositions, bestPositions)
let secondBestMetric = -Infinity
let secondBestPositions = null
// Figure out which champions and positions we need to fill
const knownChampions = [top, jungle, middle, adc, support].filter(Boolean)
const unknownChampions = composition.filter(champ => !knownChampions.includes(champ))
const unknownPositions = Object.entries({
'TOP': top, 'JUNGLE': jungle, 'MIDDLE': middle, 'BOTTOM': adc, 'UTILITY': support,
})
.filter(pos => !pos[1])
.map(pos => pos[0])
const testComposition = {
'TOP': top,
'JUNGLE': jungle,
'MIDDLE': middle,
'BOTTOM': adc,
'UTILITY': support,
}
// Iterate over the positions we need to fill and record how well each composition "performs"
for (const champs of this._getPermutations(unknownChampions)) {
for (let [i, position] of unknownPositions.entries()) {
testComposition[position] = champs[i]
}
const metric = this._calculateMetric(championPositions, testComposition)
if (metric > bestMetric) {
secondBestMetric = bestMetric
secondBestPositions = bestPositions
bestMetric = metric
bestPositions = { ...testComposition }
}
if (bestMetric > metric && metric > secondBestMetric) {
secondBestMetric = metric
secondBestPositions = { ...testComposition }
}
}
const bestPlayPercents = {}
for (const [position, champion] of Object.entries(bestPositions)) {
bestPlayPercents[champion] = championPositions[champion][position]
}
let secondBestPlayPercents = null
if (secondBestPositions !== null) {
secondBestPlayPercents = {}
for (const [position, champion] of Object.entries(secondBestPositions)) {
secondBestPlayPercents[champion] = championPositions[champion][position]
}
}
if (JSON.stringify(secondBestPositions) === JSON.stringify(bestPositions)) {
secondBestPositions = null
secondBestPlayPercents = null
secondBestMetric = -Infinity
}
return { bestPositions, bestMetric, secondBestPositions }
}
/**
* Get the CDN data of the champion playrates by role
*/
async pullData() {
const url = 'http://cdn.merakianalytics.com/riot/lol/resources/latest/en-US/championrates.json'
// Check if cached
const requestCached = await Redis.get(url)
if (requestCached) {
return JSON.parse(requestCached)
}
const data = {}
const response = await got(url, { responseType: 'json' })
for (const [championId, roles] of Object.entries(response.body.data)) {
const playRates = {}
for (const [position, rates] of Object.entries(roles)) {
playRates[position.toUpperCase()] = rates['playRate']
}
for (const position of ['TOP', 'JUNGLE', 'MIDDLE', 'BOTTOM', 'UTILITY']) {
if (playRates[position] === undefined) {
playRates[position] = 0
}
}
data[championId] = playRates
}
// Cache result
await Redis.set(url, JSON.stringify(data), 'EX', 36000)
return data
}
/**
* Get roles for the 5 players of a team
* @param championPositions
* @param composition
* @param jungle
* @param support
*/
getRoles(championPositions, composition, jungle = null, support = null) {
// Set composition champion playrate to 0% if not present in the json data
for (const compChamp of composition) {
if (championPositions[compChamp]) {
continue
}
championPositions[compChamp] = {
MIDDLE: 0,
UTILITY: 0,
TOP: 0,
JUNGLE: 0,
BOTTOM: 0
}
}
const identified = {}
let positions = {}
let secondaryPositions = null
let secondaryMetric = -Infinity
if (jungle) {
identified['JUNGLE'] = jungle
}
if (support) {
identified['UTILITY'] = support
}
while (Object.keys(identified).length < composition.length - 1) {
let { bestPositions, bestMetric: metric, secondBestPositions: sbp } =
this._getPositions(championPositions, composition,
identified.TOP, identified.JUNGLE, identified.MIDDLE, identified.ADC, identified.UTILITY
)
positions = bestPositions
if (sbp !== null) {
let _metric = this._calculateMetric(championPositions, { ...sbp })
if (secondaryPositions === null) {
secondaryPositions = sbp
secondaryMetric = _metric
} else if (metric > _metric && _metric > secondaryMetric) {
secondaryMetric = _metric
secondaryPositions = sbp
}
}
// Done! Grab the results.
const positionsWithMetric = {}
for (const [position, champion] of Object.entries(positions)) {
if (Object.keys(identified).includes(position) || champion === jungle || champion === support) {
continue
}
positionsWithMetric[position] = {
champion,
metric: championPositions[champion][position],
}
}
const bestPosition = Object.keys(positionsWithMetric).reduce((posA, posB) => {
return positionsWithMetric[posA].metric > positionsWithMetric[posB].metric ? posA : posB
})
const best = [bestPosition, positionsWithMetric[bestPosition].champion]
identified[best[0]] = best[1]
}
// Rename UTILITY to SUPPORT
const {
UTILITY: SUPPORT,
...rest
} = positions
return { ...rest, SUPPORT }
}
}
module.exports = new RoleIdentificationService()