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feat: parsing of match + its two teams and change in models/migration
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4 changed files with 50 additions and 11 deletions
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@ -12,10 +12,10 @@ export default class MatchTeam extends BaseModel {
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public match: BelongsTo<typeof Match>
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@column()
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public color: string
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public color: number
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@column()
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public result: number
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public result: string
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@column()
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public barons: number
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@ -1,17 +1,56 @@
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import { MatchDto } from 'App/Services/Jax/src/Endpoints/MatchEndpoint'
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import Match from 'App/Models/Match'
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import { getSeasonNumber } from 'App/helpers'
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class MatchParser {
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public async parseOneMatch(match: MatchDto) {
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// TODO: parse + store in database
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// From the MatchDto, we need these Models in the DB:
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// - 1x Match
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// - 10x MatchPlayer
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// - 2x MatchTeam
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const parsedMatch = await Match.create({
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id: match.metadata.matchId,
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gameId: match.info.gameId,
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map: match.info.mapId,
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gamemode: match.info.queueId,
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date: match.info.gameCreation,
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region: match.info.platformId.toLowerCase(),
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result: 0, // TODO
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season: getSeasonNumber(match.info.gameCreation),
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gameDuration: match.info.gameDuration,
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})
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// - 2x MatchTeam : Red and Blue
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let result = 'Remake'
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for (let team of match.info.teams) {
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if (match.info.gameDuration >= 300) {
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result = team.win ? 'Win' : 'Fail'
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}
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const teamColor = team.teamId === 100 ? 'blueTeam' : 'redTeam'
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parsedMatch.related(teamColor).create({
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matchId: match.metadata.matchId,
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color: team.teamId,
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result: result,
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barons: team.objectives.baron.kills,
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dragons: team.objectives.dragon.kills,
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inhibitors: team.objectives.inhibitor.kills,
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riftHeralds: team.objectives.riftHerald.kills,
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bans: team.bans.map((ban) => ban.championId),
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banOrders: team.bans.map((ban) => ban.pickTurn),
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})
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}
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// - 10x MatchPlayer // TODO
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return parsedMatch
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}
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public async parse(matches: MatchDto[]) {
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// TODO
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// Loop on all matches and call .parse on it
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// Loop on all matches and call .parseOneMatch on it
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const parsedMatches: Match[] = []
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for (const match of matches) {
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parsedMatches.push(await this.parseOneMatch(match))
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}
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return parsedMatches
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}
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}
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@ -6,10 +6,10 @@ export default class Matches extends BaseSchema {
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public async up() {
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this.schema.createTable(this.tableName, (table) => {
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table.string('id', 15).primary()
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table.integer('game_id').notNullable()
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table.bigInteger('game_id').notNullable()
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table.integer('map').notNullable()
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table.integer('gamemode').notNullable()
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table.integer('date').notNullable()
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table.bigInteger('date').notNullable()
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table.string('region', 4).notNullable()
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table.integer('result').notNullable()
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@ -8,8 +8,8 @@ export default class MatchTeams extends BaseSchema {
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table.increments('id')
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table.string('match_id', 15)
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table.string('color', 4).notNullable()
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table.integer('result').notNullable()
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table.integer('color').notNullable() // 100 ou 200
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table.string('result', 6) // Win - Remake - Fail
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table.integer('barons').notNullable()
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table.integer('dragons').notNullable()
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