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fix(live-game): don't crash when Riot API doesn't give any perks...
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3 changed files with 13 additions and 6 deletions
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@ -25,6 +25,7 @@
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<td class="py-1 pl-2 rounded-l-lg">
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<td class="py-1 pl-2 rounded-l-lg">
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<div class="flex items-center">
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<div class="flex items-center">
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<div
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<div
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v-if="player.perks"
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@click="selectRunes(player)"
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@click="selectRunes(player)"
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:class="{ 'cursor-pointer': player.perks }"
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:class="{ 'cursor-pointer': player.perks }"
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class="flex flex-col items-center runes"
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class="flex flex-col items-center runes"
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@ -38,6 +39,7 @@
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class="w-3 h-3 mt-1 bg-center bg-cover"
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class="w-3 h-3 mt-1 bg-center bg-cover"
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></div>
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></div>
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</div>
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</div>
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<div v-else class="w-6"></div>
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<div
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<div
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:style="{backgroundImage: `url('https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/${player.championId}.png')`}"
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:style="{backgroundImage: `url('https://raw.communitydragon.org/latest/plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/${player.championId}.png')`}"
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:class="borderChampion(player.summonerId)"
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:class="borderChampion(player.summonerId)"
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@ -49,16 +49,21 @@ class LiveMatchSerializer extends MatchSerializer {
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const roles = player.teamId === 100 ? blueRoles : redRoles
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const roles = player.teamId === 100 ? blueRoles : redRoles
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role = Object.entries(roles).find(([, champion]) => player.championId === champion)![0]
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role = Object.entries(roles).find(([, champion]) => player.championId === champion)![0]
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}
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}
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const perks = player.perks
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? {
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primaryStyle: player.perks.perkStyle,
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secondaryStyle: player.perks.perkSubStyle,
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selected: player.perks.perkIds,
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}
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: undefined
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return {
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return {
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...player,
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...player,
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role,
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role,
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rank: ranks[index],
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rank: ranks[index],
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champion: this.getChampion(player.championId),
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champion: this.getChampion(player.championId),
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perks: {
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perks,
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primaryStyle: player.perks.perkStyle,
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secondaryStyle: player.perks.perkSubStyle,
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selected: player.perks.perkIds,
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},
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}
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}
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})
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})
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@ -199,7 +199,7 @@ export interface SerializedLiveMatchPlayer {
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champion: SerializedMatchChampion
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champion: SerializedMatchChampion
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championId: number
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championId: number
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gameCustomizationObjects: GameCustomizationObjectDTO[]
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gameCustomizationObjects: GameCustomizationObjectDTO[]
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perks: SerializedMatchPerks
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perks?: SerializedMatchPerks
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profileIconId: number
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profileIconId: number
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rank: LeagueEntriesByQueue
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rank: LeagueEntriesByQueue
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role?: string
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role?: string
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