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refactor: remove old match v4 code + refactor command to v5
This commit is contained in:
parent
6c50339e94
commit
a7052b6f35
9 changed files with 17 additions and 649 deletions
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@ -1,20 +1,20 @@
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{
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"commands": {
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"load:v4": {
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"load:matches": {
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"settings": {
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"loadApp": true,
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"stayAlive": false
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},
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"commandPath": "./commands/LoadV4Matches",
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"commandName": "load:v4",
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"description": "Load matches for a given Summoner from the old Match-V4 endpoint",
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"commandPath": "./commands/LoadMatches",
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"commandName": "load:matches",
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"description": "Load all possible matches for a given Summoner",
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"args": [
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{
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"type": "string",
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"propertyName": "summoner",
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"name": "summoner",
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"required": true,
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"description": "Summoner name to seach"
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"description": "Summoner name to search"
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},
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{
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"type": "string",
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@ -1,242 +0,0 @@
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import Database from '@ioc:Adonis/Lucid/Database'
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import Match from 'App/Models/Match'
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import { getSeasonNumber, notEmpty, PlayerRole, queuesWithRole, supportItems } from 'App/helpers'
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import CDragonService from 'App/Services/CDragonService'
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import { ChampionRoles, TeamPosition } from './ParsedType'
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import { V4MatchDto } from 'App/Services/Jax/src/Endpoints/MatchV4Endpoint'
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import RoleIdentificationService from 'App/Services/RoleIdentificationService'
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import Jax from 'App/Services/Jax'
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class MatchV4Parser {
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public createMatchId(gameId: number, region: string) {
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return `${region.toUpperCase()}_${gameId}`
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}
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private getTeamRoles(team: PlayerRole[]) {
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const teamJunglers = team.filter((p) => p.jungle && !p.support)
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const jungle = teamJunglers.length === 1 ? teamJunglers[0].champion : undefined
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const teamSupports = team.filter((p) => p.support && !p.jungle)
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const support = teamSupports.length === 1 ? teamSupports[0].champion : undefined
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return RoleIdentificationService.getRoles(
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CDragonService.championRoles,
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team.map((p) => p.champion),
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jungle,
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support
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)
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}
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private getMatchRoles(match: V4MatchDto) {
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const blueChamps: PlayerRole[] = []
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const redChamps: PlayerRole[] = []
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match.participants.map((p) => {
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const items = [
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p.stats.item0,
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p.stats.item1,
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p.stats.item2,
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p.stats.item3,
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p.stats.item4,
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p.stats.item5,
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]
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const playerRole = {
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champion: p.championId,
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jungle: p.spell1Id === 11 || p.spell2Id === 11,
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support: supportItems.some((suppItem) => items.includes(suppItem)),
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}
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p.teamId === 100 ? blueChamps.push(playerRole) : redChamps.push(playerRole)
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})
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return {
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blue: this.getTeamRoles(blueChamps),
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red: this.getTeamRoles(redChamps),
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}
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}
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public async parseOneMatch(match: V4MatchDto) {
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// Parse + store in database
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const matchId = this.createMatchId(match.gameId, match.platformId)
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console.log(matchId)
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if (match.participants.length !== 10) {
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console.log(`Match not saved because < 10 players. Gamemode: ${match.queueId}`)
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return
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}
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// PUUID of the 10 players
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const accountRequests = match.participantIdentities
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.filter((p) => p.player.accountId !== '0')
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.map((p) => Jax.Summoner.accountId(p.player.currentAccountId, match.platformId.toLowerCase()))
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const playerAccounts = (await Promise.all(accountRequests)).filter(notEmpty)
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if (!playerAccounts || !playerAccounts.length) {
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console.log(`0 Account found from match: ${matchId}`)
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return
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}
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const isRemake = match.gameDuration < 300
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// Roles
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const { blue: blueRoles, red: redRoles } = this.getMatchRoles(match)
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// - 10x MatchPlayer
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const matchPlayers: any[] = []
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for (const player of match.participants) {
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const identity = match.participantIdentities.find(
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(p) => p.participantId === player.participantId
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)!
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const isBot = identity.player.accountId === '0'
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const account = isBot
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? null
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: playerAccounts.find((p) => p.accountId === identity.player.currentAccountId)
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if (!account && !isBot) {
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console.log(`Account not found ${identity.player.currentAccountId}`)
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console.log(`Match ${matchId} not saved in the database.`)
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return
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}
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const kda =
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player.stats.kills + player.stats.assists !== 0 && player.stats.deaths === 0
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? player.stats.kills + player.stats.assists
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: +(
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player.stats.deaths === 0
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? 0
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: (player.stats.kills + player.stats.assists) / player.stats.deaths
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).toFixed(2)
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const team = match.teams[0].teamId === player.teamId ? match.teams[0] : match.teams[1]
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const totalKills = match.participants.reduce((prev, current) => {
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if (current.teamId !== player.teamId) {
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return prev
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}
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return prev + current.stats.kills
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}, 0)
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const kp =
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totalKills === 0
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? 0
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: +(((player.stats.kills + player.stats.assists) * 100) / totalKills).toFixed(1)
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// Perks
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const primaryStyle = player.stats.perkPrimaryStyle
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const secondaryStyle = player.stats.perkSubStyle
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const perksSelected: number[] = []
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for (let i = 0; i < 6; i++) {
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perksSelected.push(player.stats[`perk${i}`])
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}
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for (let i = 0; i < 3; i++) {
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perksSelected.push(player.stats[`statPerk${i}`])
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}
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const originalChampionData = CDragonService.champions[player.championId]
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const champRoles = originalChampionData.roles
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// Role
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const teamRoles = player.teamId === 100 ? blueRoles : redRoles
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const role = Object.entries(teamRoles).find(
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([, champion]) => player.championId === champion
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)![0]
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matchPlayers.push({
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match_id: matchId,
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participant_id: player.participantId,
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summoner_id: isBot ? 'BOT' : identity.player.summonerId,
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summoner_puuid: account ? account.puuid : 'BOT',
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summoner_name: identity.player.summonerName,
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win: team.win === 'Win' ? 1 : 0,
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loss: team.win === 'Fail' ? 1 : 0,
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remake: isRemake ? 1 : 0,
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team: player.teamId,
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team_position: queuesWithRole.includes(match.queueId)
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? TeamPosition[role]
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: TeamPosition.NONE,
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kills: player.stats.kills,
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deaths: player.stats.deaths,
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assists: player.stats.assists,
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kda: kda,
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kp: kp,
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champ_level: player.stats.champLevel,
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champion_id: player.championId,
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champion_role: ChampionRoles[champRoles[0]],
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double_kills: player.stats.doubleKills,
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triple_kills: player.stats.tripleKills,
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quadra_kills: player.stats.quadraKills,
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penta_kills: player.stats.pentaKills,
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baron_kills: 0,
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dragon_kills: 0,
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turret_kills: player.stats.turretKills,
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vision_score: player.stats.visionScore,
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gold: player.stats.goldEarned,
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summoner1_id: player.spell1Id,
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summoner2_id: player.spell2Id,
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item0: player.stats.item0,
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item1: player.stats.item1,
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item2: player.stats.item2,
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item3: player.stats.item3,
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item4: player.stats.item4,
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item5: player.stats.item5,
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item6: player.stats.item6,
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damage_dealt_objectives: player.stats.damageDealtToObjectives,
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damage_dealt_champions: player.stats.totalDamageDealtToChampions,
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damage_taken: player.stats.totalDamageTaken,
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heal: player.stats.totalHeal,
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minions: player.stats.totalMinionsKilled + player.stats.neutralMinionsKilled,
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critical_strike: player.stats.largestCriticalStrike,
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killing_spree: player.stats.killingSprees,
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time_spent_living: player.stats.longestTimeSpentLiving,
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perks_primary_style: primaryStyle ?? 8100,
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perks_secondary_style: secondaryStyle ?? 8000,
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perks_selected: perksSelected,
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})
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}
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await Database.table('match_players').multiInsert(matchPlayers)
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// - 1x Match
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const parsedMatch = await Match.create({
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id: matchId,
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gameId: match.gameId,
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map: match.mapId,
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gamemode: match.queueId,
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date: match.gameCreation,
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region: match.platformId.toLowerCase(),
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result: match.teams[0].win === 'Win' ? match.teams[0].teamId : match.teams[1].teamId,
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season: getSeasonNumber(match.gameCreation),
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gameDuration: match.gameDuration,
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})
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// - 2x MatchTeam : Red and Blue
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for (const team of match.teams) {
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let result = team.win === 'Win' ? 'Win' : 'Fail'
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if (isRemake) {
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result = 'Remake'
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}
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await parsedMatch.related('teams').create({
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matchId: matchId,
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color: team.teamId,
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result: result,
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barons: team.baronKills,
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dragons: team.dragonKills,
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inhibitors: team.inhibitorKills,
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riftHeralds: team.riftHeraldKills,
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towers: team.towerKills,
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bans: team.bans.length ? team.bans.map((ban) => ban.championId) : undefined,
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banOrders: team.bans.length ? team.bans.map((ban) => ban.pickTurn) : undefined,
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})
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}
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return parsedMatch
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}
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public async parse(matches: V4MatchDto[]) {
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// Loop on all matches and call .parseOneMatch on it
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const parsedMatches: Match[] = []
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for (const match of matches) {
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const parsed = await this.parseOneMatch(match)
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if (parsed) {
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parsedMatches.push(parsed)
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}
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}
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return parsedMatches.length
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}
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}
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export default new MatchV4Parser()
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@ -1,240 +0,0 @@
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// import { RiotRateLimiter } from '@fightmegg/riot-rate-limiter'
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import RiotRateLimiter from 'riot-ratelimiter'
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import { JaxConfig } from '../../JaxConfig'
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import JaxRequest from '../JaxRequest'
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export interface V4MatchDto {
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gameId: number
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participantIdentities: V4ParticipantIdentityDto[]
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queueId: number
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gameType: string
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gameDuration: number
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teams: V4TeamStatsDto[]
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platformId: string
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gameCreation: number
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seasonId: number
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gameVersion: string
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mapId: number
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gameMode: string
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participants: V4ParticipantDto[]
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}
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export interface V4ParticipantIdentityDto {
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participantId: number
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player: V4PlayerDto
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}
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export interface V4PlayerDto {
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profileIcon: number
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accountId: string
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matchHistoryUri: string
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currentAccountId: string
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currentPlatformId: string
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summonerName: string
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summonerId: string
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platformId: string
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}
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export interface V4TeamStatsDto {
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towerKills: number
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riftHeraldKills: number
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firstBlood: boolean
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inhibitorKills: number
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bans: V4TeamBansDto[]
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firstBaron: boolean
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firstDragon: boolean
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dominionVictoryScore: number
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dragonKills: number
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baronKills: number
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firstInhibitor: boolean
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firstTower: boolean
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vilemawKills: number
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firstRiftHerald: boolean
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teamId: number // 100 for blue side. 200 for red side.
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win: string
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}
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export interface V4TeamBansDto {
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championId: number
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pickTurn: number
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}
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export interface V4ParticipantDto {
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participantId: number
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championId: number
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runes: V4RuneDto[]
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stats: V4ParticipantStatsDto
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teamId: number
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timeline: V4ParticipantTimelineDto
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spell1Id: number
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spell2Id: number
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highestAchievedSeasonTier?:
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| 'CHALLENGER'
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| 'MASTER'
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| 'DIAMOND'
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| 'PLATINUM'
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| 'GOLD'
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| 'SILVER'
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| 'BRONZE'
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| 'UNRANKED'
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masteries: V4MasteryDto[]
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}
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export interface V4RuneDto {
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runeId: number
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rank: number
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}
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export interface V4ParticipantStatsDto {
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item0: number
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item2: number
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totalUnitsHealed: number
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item1: number
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largestMultiKill: number
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goldEarned: number
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firstInhibitorKill: boolean
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physicalDamageTaken: number
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nodeNeutralizeAssist: number
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totalPlayerScore: number
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champLevel: number
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damageDealtToObjectives: number
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totalDamageTaken: number
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neutralMinionsKilled: number
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deaths: number
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tripleKills: number
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magicDamageDealtToChampions: number
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wardsKilled: number
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pentaKills: number
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damageSelfMitigated: number
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largestCriticalStrike: number
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nodeNeutralize: number
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totalTimeCrowdControlDealt: number
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firstTowerKill: boolean
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magicDamageDealt: number
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totalScoreRank: number
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nodeCapture: number
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wardsPlaced: number
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totalDamageDealt: number
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timeCCingOthers: number
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magicalDamageTaken: number
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largestKillingSpree: number
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totalDamageDealtToChampions: number
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physicalDamageDealtToChampions: number
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neutralMinionsKilledTeamJungle: number
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totalMinionsKilled: number
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firstInhibitorAssist: boolean
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visionWardsBoughtInGame: number
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objectivePlayerScore: number
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kills: number
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firstTowerAssist: boolean
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combatPlayerScore: number
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inhibitorKills: number
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turretKills: number
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participantId: number
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trueDamageTaken: number
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firstBloodAssist: boolean
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nodeCaptureAssist: number
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assists: number
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teamObjective: number
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altarsNeutralized: number
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goldSpent: number
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damageDealtToTurrets: number
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altarsCaptured: number
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win: boolean
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totalHeal: number
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unrealKills: number
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visionScore: number
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physicalDamageDealt: number
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firstBloodKill: boolean
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longestTimeSpentLiving: number
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killingSprees: number
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sightWardsBoughtInGame: number
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trueDamageDealtToChampions: number
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neutralMinionsKilledEnemyJungle: number
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doubleKills: number
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trueDamageDealt: number
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quadraKills: number
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item4: number
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item3: number
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item6: number
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item5: number
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playerScore0: number
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playerScore1: number
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playerScore2: number
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playerScore3: number
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playerScore4: number
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playerScore5: number
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playerScore6: number
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playerScore7: number
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playerScore8: number
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playerScore9: number
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perk0: number
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perk0Var1: number
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perk0Var2: number
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perk0Var3: number
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perk1: number
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perk1Var1: number
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perk1Var2: number
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perk1Var3: number
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perk2: number
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perk2Var1: number
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perk2Var2: number
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perk2Var3: number
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perk3: number
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perk3Var1: number
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perk3Var2: number
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perk3Var3: number
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perk4: number
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perk4Var1: number
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perk4Var2: number
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perk4Var3: number
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perk5: number
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perk5Var1: number
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perk5Var2: number
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perk5Var3: number
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perkPrimaryStyle: number
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perkSubStyle: number
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statPerk0: number
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statPerk1: number
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statPerk2: number
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}
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export interface V4ParticipantTimelineDto {
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participantId: number
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csDiffPerMinDeltas: { [index: string]: number }
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damageTakenPerMinDeltas: { [index: string]: number }
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role: 'DUO' | 'NONE' | 'SOLO' | 'DUO_CARRY' | 'DUO_SUPPORT'
|
||||
damageTakenDiffPerMinDeltas: { [index: string]: number }
|
||||
xpPerMinDeltas: { [index: string]: number }
|
||||
xpDiffPerMinDeltas: { [index: string]: number }
|
||||
lane: 'MID' | 'MIDDLE' | 'TOP' | 'JUNGLE' | 'BOT' | 'BOTTOM'
|
||||
creepsPerMinDeltas: { [index: string]: number }
|
||||
goldPerMinDeltas: { [index: string]: number }
|
||||
}
|
||||
|
||||
export interface V4MasteryDto {
|
||||
rank: number
|
||||
masteryId: number
|
||||
}
|
||||
|
||||
export default class MatchV4Endpoint {
|
||||
private config: JaxConfig
|
||||
private limiter: RiotRateLimiter
|
||||
|
||||
constructor(config: JaxConfig, limiter: RiotRateLimiter) {
|
||||
this.config = config
|
||||
this.limiter = limiter
|
||||
|
||||
this.get = this.get.bind(this)
|
||||
}
|
||||
|
||||
public get(matchID: number, region: string): Promise<V4MatchDto> {
|
||||
return new JaxRequest(
|
||||
region,
|
||||
this.config,
|
||||
`match/v4/matches/${matchID}`,
|
||||
this.limiter,
|
||||
1500
|
||||
).execute()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,43 +0,0 @@
|
|||
// import { RiotRateLimiter } from '@fightmegg/riot-rate-limiter'
|
||||
import RiotRateLimiter from 'riot-ratelimiter'
|
||||
import { JaxConfig } from '../../JaxConfig'
|
||||
import JaxRequest from '../JaxRequest'
|
||||
|
||||
export interface V4MatchlistDto {
|
||||
startIndex: number
|
||||
totalGames: number
|
||||
endIndex: number
|
||||
matches: V4MatchReferenceDto[]
|
||||
}
|
||||
|
||||
export interface V4MatchReferenceDto {
|
||||
gameId: number
|
||||
role: string
|
||||
season: number
|
||||
platformId: string
|
||||
champion: number
|
||||
queue: number
|
||||
lane: string
|
||||
timestamp: number
|
||||
seasonMatch?: number
|
||||
}
|
||||
|
||||
export default class MatchlistV4Endpoint {
|
||||
private config: JaxConfig
|
||||
private limiter: RiotRateLimiter
|
||||
|
||||
constructor(config: JaxConfig, limiter: RiotRateLimiter) {
|
||||
this.config = config
|
||||
this.limiter = limiter
|
||||
}
|
||||
|
||||
public accountID(accountID: string, region: string, beginIndex = 0): Promise<V4MatchlistDto> {
|
||||
return new JaxRequest(
|
||||
region,
|
||||
this.config,
|
||||
`match/v4/matchlists/by-account/${accountID}?beginIndex=${beginIndex}`,
|
||||
this.limiter,
|
||||
0
|
||||
).execute()
|
||||
}
|
||||
}
|
||||
|
|
@ -3,10 +3,8 @@ import { JaxConfig } from '../../JaxConfig'
|
|||
import JaxRequest from '../JaxRequest'
|
||||
|
||||
export interface SummonerDTO {
|
||||
accountId: string
|
||||
profileIconId: number
|
||||
revisionDate: number
|
||||
id: string
|
||||
puuid: string
|
||||
summonerLevel: number
|
||||
}
|
||||
|
|
@ -25,36 +23,6 @@ export default class SummonerEndpoint {
|
|||
this.limiter = limiter
|
||||
}
|
||||
|
||||
public accountId(accountId: string, region: string): Promise<SummonerDTO> {
|
||||
return new JaxRequest(
|
||||
region,
|
||||
this.config,
|
||||
`summoner/v4/summoners/by-account/${accountId}`,
|
||||
this.limiter,
|
||||
36000
|
||||
).execute()
|
||||
}
|
||||
|
||||
public summonerId(summonerId: string, region: string): Promise<SummonerDTO> {
|
||||
return new JaxRequest(
|
||||
region,
|
||||
this.config,
|
||||
`summoner/v4/summoners/${summonerId}`,
|
||||
this.limiter,
|
||||
36000
|
||||
).execute()
|
||||
}
|
||||
|
||||
public summonerName(summonerName: string, region: string): Promise<SummonerDTO> {
|
||||
return new JaxRequest(
|
||||
region,
|
||||
this.config,
|
||||
`summoner/v4/summoners/by-name/${encodeURI(summonerName)}`,
|
||||
this.limiter,
|
||||
36000
|
||||
).execute()
|
||||
}
|
||||
|
||||
public summonerPuuid(puuid: string, region: string): Promise<SummonerDTO> {
|
||||
return new JaxRequest(
|
||||
region,
|
||||
|
|
|
|||
|
|
@ -8,8 +8,6 @@ import CDragonEndpoint from './Endpoints/CDragonEndpoint'
|
|||
import { JaxConfig } from '../JaxConfig'
|
||||
import RiotRateLimiter from 'riot-ratelimiter'
|
||||
import { STRATEGY } from 'riot-ratelimiter/dist/RateLimiter'
|
||||
import MatchV4Endpoint from './Endpoints/MatchV4Endpoint'
|
||||
import MatchlistV4Endpoint from './Endpoints/MatchlistV4Endpoint'
|
||||
|
||||
export default class Jax {
|
||||
public key: string
|
||||
|
|
@ -18,9 +16,7 @@ export default class Jax {
|
|||
public Account: AccountEndpoint
|
||||
public League: LeagueEndpoint
|
||||
public Match: MatchEndpoint
|
||||
public MatchV4: MatchV4Endpoint
|
||||
public Matchlist: MatchlistEndpoint
|
||||
public MatchlistV4: MatchlistV4Endpoint
|
||||
public Spectator: SpectatorEndpoint
|
||||
public Summoner: SummonerEndpoint
|
||||
public CDragon: CDragonEndpoint
|
||||
|
|
@ -40,9 +36,7 @@ export default class Jax {
|
|||
this.Account = new AccountEndpoint(this.config, this.limiter)
|
||||
this.League = new LeagueEndpoint(this.config, this.limiter)
|
||||
this.Match = new MatchEndpoint(this.config, this.limiter)
|
||||
this.MatchV4 = new MatchV4Endpoint(this.config, this.limiter)
|
||||
this.Matchlist = new MatchlistEndpoint(this.config, this.limiter)
|
||||
this.MatchlistV4 = new MatchlistV4Endpoint(this.config, this.limiter)
|
||||
this.Spectator = new SpectatorEndpoint(this.config, this.limiter)
|
||||
this.Summoner = new SummonerEndpoint(this.config, this.limiter)
|
||||
this.CDragon = new CDragonEndpoint(this.config)
|
||||
|
|
|
|||
|
|
@ -74,8 +74,7 @@ export default class JaxRequest {
|
|||
!this.endpoint.includes('match/v4/matchlists/by-account')
|
||||
) {
|
||||
Logger.error(`URL ${url}: `)
|
||||
console.log('JAX ERROR')
|
||||
console.log(rest?.cause?.code)
|
||||
console.log('JAX ERROR', statusCode, rest?.cause?.code)
|
||||
// Logger.error(`JaxRequest Error ${statusCode}: `, rest)
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,72 +0,0 @@
|
|||
import Jax from './Jax'
|
||||
import { getSeasonNumber, notEmpty } from 'App/helpers'
|
||||
import { V4MatchReferenceDto } from './Jax/src/Endpoints/MatchlistV4Endpoint'
|
||||
import { SummonerDTO } from './Jax/src/Endpoints/SummonerEndpoint'
|
||||
import MatchV4Parser from 'App/Parsers/MatchV4Parser'
|
||||
import Match from 'App/Models/Match'
|
||||
|
||||
class MatchService {
|
||||
private async _fetchMatchListUntil(account: SummonerDTO, region: string) {
|
||||
let matchList: V4MatchReferenceDto[] = []
|
||||
let alreadyIn = false
|
||||
let index = 0
|
||||
do {
|
||||
let newMatchList = await Jax.MatchlistV4.accountID(account.accountId, region, index)
|
||||
// Error while fetching Riot API
|
||||
if (!newMatchList) {
|
||||
matchList = matchList.map((m) => {
|
||||
m.seasonMatch = getSeasonNumber(m.timestamp)
|
||||
return m
|
||||
})
|
||||
return matchList
|
||||
}
|
||||
matchList = [...matchList, ...newMatchList.matches]
|
||||
alreadyIn = newMatchList.matches.length === 0
|
||||
// If the match is made in another region : we stop fetching
|
||||
if (matchList[matchList.length - 1].platformId.toLowerCase() !== region) {
|
||||
alreadyIn = true
|
||||
}
|
||||
index += 100
|
||||
} while (!alreadyIn)
|
||||
|
||||
// Remove matches from MatchList made in another region, tutorial games, 3v3 games, Coop vs IA games
|
||||
const tutorialModes = [2000, 2010, 2020, 460, 470, 800, 810, 820, 830, 840, 850]
|
||||
matchList = matchList
|
||||
.filter((m) => {
|
||||
const sameRegion = m.platformId.toLowerCase() === region
|
||||
const notATutorialGame = !tutorialModes.includes(m.queue)
|
||||
|
||||
return sameRegion && notATutorialGame
|
||||
})
|
||||
.map((m) => {
|
||||
m.seasonMatch = getSeasonNumber(m.timestamp)
|
||||
return m
|
||||
})
|
||||
|
||||
return matchList
|
||||
}
|
||||
|
||||
public async updateMatchList(account: SummonerDTO, region: string) {
|
||||
return this._fetchMatchListUntil(account, region)
|
||||
}
|
||||
|
||||
public async getMatches(region: string, matchlist: V4MatchReferenceDto[]) {
|
||||
const matchesToGetFromRiot: number[] = []
|
||||
for (const match of matchlist) {
|
||||
const matchSaved = await Match.query()
|
||||
.where('id', MatchV4Parser.createMatchId(match.gameId, region))
|
||||
.first()
|
||||
if (!matchSaved) {
|
||||
matchesToGetFromRiot.push(match.gameId)
|
||||
}
|
||||
}
|
||||
|
||||
const requests = matchesToGetFromRiot.map((gameId) => Jax.MatchV4.get(gameId, region))
|
||||
const matchesFromApi = await Promise.all(requests)
|
||||
const filteredMatches = matchesFromApi.filter(notEmpty)
|
||||
|
||||
return filteredMatches.length ? await MatchV4Parser.parse(filteredMatches) : 0
|
||||
}
|
||||
}
|
||||
|
||||
export default new MatchService()
|
||||
|
|
@ -1,19 +1,19 @@
|
|||
import { BaseCommand, args } from '@adonisjs/core/build/standalone'
|
||||
import MatchV4Service from 'App/Services/MatchV4Service'
|
||||
import MatchService, { MatchListMode } from 'App/Services/MatchService'
|
||||
import SummonerService from 'App/Services/SummonerService'
|
||||
|
||||
export default class LoadV4Matches extends BaseCommand {
|
||||
export default class LoadMatches extends BaseCommand {
|
||||
/**
|
||||
* Command name is used to run the command
|
||||
*/
|
||||
public static commandName = 'load:v4'
|
||||
public static commandName = 'load:matches'
|
||||
|
||||
/**
|
||||
* Command description is displayed in the "help" output
|
||||
*/
|
||||
public static description = 'Load matches for a given Summoner from the old Match-V4 endpoint'
|
||||
public static description = 'Load all possible matches for a given Summoner'
|
||||
|
||||
@args.string({ description: 'Summoner name to seach' })
|
||||
@args.string({ description: 'Summoner name to search' })
|
||||
public summoner: string
|
||||
|
||||
@args.string({ description: 'League region of the summoner' })
|
||||
|
|
@ -45,7 +45,11 @@ export default class LoadV4Matches extends BaseCommand {
|
|||
}
|
||||
|
||||
// MATCHLIST
|
||||
const matchListIds = await MatchV4Service.updateMatchList(account, this.region)
|
||||
const matchListIds = await MatchService.updateMatchList(
|
||||
account.puuid,
|
||||
this.region,
|
||||
MatchListMode.FIRSTIME
|
||||
)
|
||||
if (matchListIds.length) {
|
||||
this.logger.success(`${matchListIds.length} matches in the matchlist.`)
|
||||
} else {
|
||||
|
|
@ -57,7 +61,7 @@ export default class LoadV4Matches extends BaseCommand {
|
|||
let savedMatches = 0
|
||||
for (let i = 0; i < matchListIds.length; i += chunkSize) {
|
||||
const chunk = matchListIds.slice(i, i + chunkSize)
|
||||
savedMatches += await MatchV4Service.getMatches(this.region, chunk)
|
||||
savedMatches += (await MatchService.getMatches(this.region, chunk, account.puuid)).length
|
||||
this.logger.info(`${savedMatches} matches saved.`)
|
||||
}
|
||||
|
||||
Loading…
Reference in a new issue