mirror of
https://github.com/vkaelin/LeagueStats.git
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154 lines
5.8 KiB
TypeScript
154 lines
5.8 KiB
TypeScript
import Database from '@ioc:Adonis/Lucid/Database'
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import { MatchDto } from 'App/Services/Jax/src/Endpoints/MatchEndpoint'
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import Match from 'App/Models/Match'
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import { getSeasonNumber, queuesWithRole } from 'App/helpers'
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import CDragonService from 'App/Services/CDragonService'
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import { ChampionRoles, TeamPosition } from './ParsedType'
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class MatchParser {
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public async parseOneMatch(match: MatchDto) {
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// Parse + store in database
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// - 1x Match
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const parsedMatch = await Match.create({
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id: match.metadata.matchId,
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gameId: match.info.gameId,
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map: match.info.mapId,
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gamemode: match.info.queueId,
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date: match.info.gameCreation,
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region: match.info.platformId.toLowerCase(),
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result: match.info.teams[0].win ? match.info.teams[0].teamId : match.info.teams[1].teamId,
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season: getSeasonNumber(match.info.gameCreation),
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gameDuration: match.info.gameDuration,
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})
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// - 2x MatchTeam : Red and Blue
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for (const team of match.info.teams) {
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let result = team.win ? 'Win' : 'Fail'
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if (match.info.gameDuration < 300) {
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result = 'Remake'
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}
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await parsedMatch.related('teams').create({
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matchId: match.metadata.matchId,
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color: team.teamId,
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result: result,
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barons: team.objectives.baron.kills,
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dragons: team.objectives.dragon.kills,
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inhibitors: team.objectives.inhibitor.kills,
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riftHeralds: team.objectives.riftHerald.kills,
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bans: team.bans.length ? team.bans.map((ban) => ban.championId) : undefined,
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banOrders: team.bans.length ? team.bans.map((ban) => ban.pickTurn) : undefined,
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})
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}
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// - 10x MatchPlayer
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const matchPlayers: any[] = []
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for (const player of match.info.participants) {
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const kda =
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player.kills + player.assists !== 0 && player.deaths === 0
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? player.kills + player.assists
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: +(player.deaths === 0 ? 0 : (player.kills + player.assists) / player.deaths).toFixed(2)
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const teamKills =
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match.info.teams[0].teamId === player.teamId
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? match.info.teams[0].objectives.champion.kills
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: match.info.teams[1].objectives.champion.kills
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const kp =
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teamKills === 0 ? 0 : +(((player.kills + player.assists) * 100) / teamKills).toFixed(1)
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const primaryStyle = player.perks.styles.find((s) => s.description === 'primaryStyle')
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const secondaryStyle = player.perks.styles.find((s) => s.description === 'subStyle')
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const perksSelected: number[] = []
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for (const styles of player.perks.styles) {
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for (const perk of styles.selections) {
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perksSelected.push(perk.perk)
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}
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}
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// Fix championId bug in older matches
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if (player.championId > 1000) {
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console.log('CHAMPION ID NOT FOUND: ' + player.championId)
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console.log('FROM MATCH ' + match.metadata.matchId)
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const championId = Object.keys(CDragonService.champions).find(
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(key) =>
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CDragonService.champions[key].name === player.championName ||
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CDragonService.champions[key].alias === player.championName
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)
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player.championId = championId ? Number(championId) : 1
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console.log('CHAMPION ID FROM NAME : ' + championId)
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}
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const originalChampionData = CDragonService.champions[player.championId]
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const champRoles = originalChampionData.roles
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matchPlayers.push({
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match_id: match.metadata.matchId,
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participant_id: player.participantId,
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summoner_id: player.summonerId,
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summoner_puuid: player.puuid,
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summoner_name: player.summonerName,
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team: player.teamId,
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team_position:
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player.teamPosition.length && queuesWithRole.includes(match.info.queueId)
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? TeamPosition[player.teamPosition]
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: TeamPosition.NONE,
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kills: player.kills,
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deaths: player.deaths,
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assists: player.assists,
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kda: kda,
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kp: kp,
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champ_level: player.champLevel,
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champion_id: player.championId,
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champion_role1: ChampionRoles[champRoles[0]],
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champion_role2: ChampionRoles[champRoles[1]],
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double_kills: player.doubleKills,
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triple_kills: player.tripleKills,
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quadra_kills: player.quadraKills,
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penta_kills: player.pentaKills,
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baron_kills: player.baronKills,
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dragon_kills: player.dragonKills,
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turret_kills: player.turretKills,
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vision_score: player.visionScore,
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gold: player.goldEarned,
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summoner1_id: player.summoner1Id,
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summoner2_id: player.summoner2Id,
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item0: player.item0,
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item1: player.item1,
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item2: player.item2,
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item3: player.item3,
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item4: player.item4,
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item5: player.item5,
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item6: player.item6,
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damage_dealt_objectives: player.damageDealtToObjectives,
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damage_dealt_champions: player.totalDamageDealtToChampions,
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damage_taken: player.totalDamageTaken,
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heal: player.totalHeal,
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minions: player.totalMinionsKilled,
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critical_strike: player.largestCriticalStrike,
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killing_spree: player.killingSprees,
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time_spent_living: player.longestTimeSpentLiving,
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perks_primary_style: primaryStyle!.style,
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perks_secondary_style: secondaryStyle!.style,
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perks_selected: perksSelected.concat(Object.values(player.perks.statPerks)),
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})
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}
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await Database.table('match_players').multiInsert(matchPlayers)
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// Load Match relations
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await parsedMatch.load((loader) => {
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loader.load('teams').load('players')
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})
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return parsedMatch
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}
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public async parse(matches: MatchDto[]) {
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// Loop on all matches and call .parseOneMatch on it
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const parsedMatches: Match[] = []
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for (const match of matches) {
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parsedMatches.push(await this.parseOneMatch(match))
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}
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return parsedMatches
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}
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}
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export default new MatchParser()
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