83 lines
1.6 KiB
Go
83 lines
1.6 KiB
Go
package main
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import (
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"fmt"
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"log"
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"net/http"
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"github.com/gorilla/websocket"
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)
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// HTTP endpoint example
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func homePage(w http.ResponseWriter, r *http.Request) {
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fmt.Fprintf(w, "Home Page")
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}
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// We'll need to define an Upgrader
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// this will require a Read and Write buffer size
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var upgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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// define a reader which will listen for
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// new messages being sent to our WebSocket
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// endpoint
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func reader(conn *websocket.Conn) {
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for {
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// read in a message
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messageType, p, err := conn.ReadMessage()
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if err != nil {
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log.Println(err)
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return
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}
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// print out that message for clarity
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fmt.Println(string(p))
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if err := conn.WriteMessage(messageType, p); err != nil {
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log.Println(err)
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return
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}
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}
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}
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// Websocket for when a user wants to queue
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func matchmakingWs(w http.ResponseWriter, r *http.Request) {
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upgrader.CheckOrigin = func(r *http.Request) bool { return true }
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// upgrade this connection to a WebSocket
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// connection
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ws, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Println(err)
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}
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//Parameters
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playerID := r.URL.Query().Get("player_id")
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if playerID == "" {
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err := ws.Close()
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if err != nil {
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return
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}
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}
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log.Printf("User Connected: %s\n", playerID)
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err = ws.WriteMessage(1, []byte("Connected"))
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//Add them to the "match making pool"
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reader(ws)
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}
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//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
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func setupRoutes() {
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http.HandleFunc("/", homePage)
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http.HandleFunc("/queue", matchmakingWs)
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}
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func main() {
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fmt.Println("Starting up")
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setupRoutes()
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log.Fatal(http.ListenAndServe(":8080", nil))
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}
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